My Criticisms for Breath of the Wild, and Hopes for the Sequel.

Eli Moore, Entertainment Editor

Introduction

Over four years ago, on March 4, 2017, The Legend of Zelda: Breath of the Wild was released to immediate critical acclaim. The open-world RPG pitted Link, a young warrior who has lost his memories, with a quest to reclaim the four Divine Beasts and to destroy the monstrous Calamity Ganon.

At E3 2019, we got a 30-second long teaser for the sequel, showing dark imagery, Ganondorf’s corpse, and Hyrule Castle ascending to the sky. That’s it. That’s all we know. But with Age of Calamity‘s recent release back in November, we know that Nintendo cares about Breath of the Wild, and if anything, it’s an appetizer of sorts for what’s to come for the future of the Zelda series.

But like any game, Breath of the Wild isn’t perfect. Here’s my wishlist of sorts for the upcoming sequel.

Part One: Weapon Durability

One of the defining mechanics of Breath of the Wild was its durability mechanic. Unlike other Zelda games, Breath of the Wild relies on Link to find weapons rather than have them given to him as part of the main story. I personally find the weapon durability mechanic to be an interesting take on how the series operates, but it’s flawed. Weapons break too darn quickly.

This applies to all equipment in the game. Bows and shields too break when given enough wear and tear, which can make for some really annoying setups. It’s certainly annoying to have a limited equipment inventory, be attacked by a pack of Bokoblins, and having your entire inventory drained as you burn through your weapons. I personally think that the durability mechanic is great, but I would really appreciate it if the giant flaming sword I just spent an hour scavenging for didn’t break after five minutes of use.

In conclusion, an overall buff to the durability that made them last longer would make a much better experience.

Part Two: Menial Sidequests

I personally find certain sidequests in Breath of the Wild to be very enjoyable, my favorite being Tarrey Town, where you construct a town from the ground up by recruiting people found all around Hyrule. But some are extremely annoying to complete, especially when you love to 100% games like I do.

The most annoying of these quests, in my opinion, is “A Royal Recipe”. You speak to an NPC named Gotter who requests that you get him a recipe from the bowels of Hyrule Castle. You run through Hyrule Castle, going through the Guardian-infested monster den. Finally, after going through the Docks where you’re being barraged by Lizalfos wielding bomb arrows, you finally find the cookbook on a lectern in the castle’s library. Upon collecting the recipe, you find out that you have to get the recipe for Fruitcake. More menial ingredient collecting! Fun!

You get two fruits, a Tabantha wheat, and a cane sugar, cook it up, and give it to Gotter again. The reward? 100 Rupees. That’s it! It’s quite annoying to go through all that trouble to get something you could find on your own in the hundreds of chest scattered all over Hyrule.

If we were to have more interesting sidequests, a la Tarrey Town or The Thunder Helm, I think the experience would be made better overall. Some were certainly better than others.

Part Three: Better and More DLC

For the record, I love Breath of the Wild‘s DLC. The Master Trials and The Champion’s Ballad were both amazing extensions to the main game, giving fun armor sets, new challenges in Trial of the Sword and Master Mode, and new dungeons to explore. But after you beat all the DLC, which will take about fifteen hours give or take, that’s it.

Sure, some of the DLC bonuses are great. The Master Cycle Zero, your reward for completing the Champion’s Ballad, is super fun to just ride around on and mess around with. But the DLC armor is kind of useless as you get it. Odds are that you’re playing the DLC after beating Ganon, and by the time you get a majority of the items in question, they’re useless. They’re fun to play dress-up with for a bit, but I believe that’s all they are: dress-up. Since they can’t be enhanced at Great Fairy Fountains, they’re not really worth it for late-game play. But dressing up like Tingle is fun.

In conclusion, I hope that BotW2 gives more meaningful DLC. I hope that it gives a new adventure, rather than a remix of something you’ve already done.

Part Four: A More Detailed Map

This is another example where I must say how much I love Breath of the Wild‘s map. It’s so fun to just kick back for a bit and explore, going through relaxing plains, expansive mountains, tropical villages, peaceful desert cities, and biting tundras. But I feel like there’s a great amount of detail on the right, but not so much on the left.

On the right side of the map, you get the gorgeous Zora’s Domain, the peaceful shores of Necluda, the Lord of the Flies-esque Eventide Island, and the autumn-crest Akkala region. On the left side, I feel like it’s confined to a tundra, then a desert. Nowhere near the same level of depth as the other sides of the map.

With Breath of the Wild 2 most likely taking place in the same Hyrule as the previous game, I hope that we can at least have some freshness. Maybe something like A Link To The Past‘s Dark World, or Termina from Majora‘s Mask.

Part Five: Too. Many. Collectibles.

Breath of the Wild has a lot to collect, and I mean that in a good way. I’ve found myself lost for hours, scavenging around finding Koroks, Shrines, new locations, and treasure. But this too is flawed. There is way too much to collect. By too much to collect, I mean the Koroks. I despise Koroks.

There are 900 Korok seeds to collect over the course of the game, all of them being optional. But collecting them all is a massive undertaking, one requiring months of work and a serious level of mental preparation. Getting them all feels like a massive chore, and they were my least favorite part of my 100% playthrough. Only get them if you are extremely dedicated to the game or are a glutton for punishment.

In conclusion, I just hope that there are more interesting collectibles, and more incentive to get them in the sequel.

What do you think? Is Breath of the Wild a perfect game and I’m just wrong, or can Breath of the Wild expand on it? Let me know in the comments. I would love to hear your thoughts.